
A pair of updates via the SimCity
Blog on Sunday, March 10, claim that the server issues that plagued the
highly-anticipated game’s launch have almost been corrected, hopefully bringing
the game that much-sought-after state known as nearly adequate.
Barrie Tingle, one of the live operations producers, said on
Sunday that the team had been “making great strides towards improving our
servers,” all toward the goal of making the game as stable as it should have
been on day one, especially given its controversial, mandatory always-on
internet policy, requiring players to connected through Origin,
even when playing in single player modes.
Following Tingle’s announcement, Maxis’s Lucy Bradshaw
proudly announced that “the core problem with getting and having a great
SimCity experience is almost behind us.” Not one to jump the gun, Bradshaw also
noted that “some elements are coming together,” leaving players to wonder how
severe and how many problems they may yet face.
For most players, the problems reportedly started before
they actually had the game, as preordered copies of the game failed to download
for some players through Origin. Others found that the Origin download was a
breeze compared to the massive initial update that actually contained most of
the game. Provided players managed those two feats, many were then faced with
long queues for server connections, which, let us not forget, were required
even for single player modes.
Most of these problems were blamed on excessive traffic on
inadequate servers architecture.
How much progress EA and Maxis have really made toward
addressing the problems will be put to the test throughout the next week as
players make further attempts to play a game that currently rings up at close to
$80 for full content, content that they have already been denied access to for
close to a week.
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